Home > Thoughts > The Rightplan on Blizzard – Cata to MoP

The Rightplan on Blizzard – Cata to MoP

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RP Here!

So now that introductions are out of the way let’s get started. I could only get a short post in today so I will be giving the quick break down on (Mists of Pandaria) MoP and how it has progressed compared to Cata (Cataclysm). So we all know what we hated most about Cata compared to LK (Lich King). The story line just wasn’t there (at least not compared to LK), the dungeons and raids were not near as difficult, and much more. However they did enter some new ideas in towards the end of Cata to try and make up for the downfalls. Looking for Raid (LFR) was introduced where you can que for a random raid and a group will be made for you to kill 2-3 bosses with less difficulty then normal mode but with fewer rewards. By less rewards I mean you are given a loot bag or an item at random, not both and not always an item. The items are a lower ilvl (item level) then normal mode and should be rightly so. My thoughts on LFR? It’s a win/win for everyone. People complain that it’s too easy or that it’s to high ilvl gear for such easy runs, but this was developed for the casual gamer who wants to see the end game content and follow the story line without having to spend 7 days of raiding trying to finish them all on normal or heroic mode. So all in all I am all for LFR, not to mention it gives the raiding guilds a chance to up their gear ilvl a bit to assist them in getting down normal raids faster to work on heroics.

Next Blizzard redid the whole talent points system. As a beta to now player I admit I was sad to see the old talent system go. However they did make a well put together system that is of course dummy proof. I can honestly say it is not near as good as the old one, but it does come with some new skills that can be very useful. You cannot make a toon as tailored to your needs as you could before, but now you can change your talents and glyphs on the fly so you can change them to be tailored to each fight which is a small plus. Skills that you had to learn before at trainers are automatically given to you as you level and of course the mounts level requirements have been reduced.

Talent

There were many other small changes to the game when Cata almost finished its reign, but the REAL changes came in MoP. Hello Pokémon! Haha so the pet battle system was introduced, and to all those Pokémon players out there (myself included) you will not be let down. You can do almost everything you can in Pokémon except evolve your pet. They can reach a max of level 25 but once there they are done, but you can get items from dailies to buff them to a rare quality pet improving their stats, however this can only be done once per pet.

Next was the whole new world (not meant to be read like Aladdin). The new environment is amazing, the colors, layout, water quality etc. are all amazing for WoW. The expansion size is on par with that of LK and has a lot of features added such as new cut scenes (cut scenes started back in LK), while lvling, new mounts, new reputations, new dungeons, and at release 3 new raids announced (now 4 but the 4th to be explained in the 5.2 discussion)

mop_beta_screen_06_by_casurana-d4yoqho

New tokens have been added to raiding in LFR/normal/Heroic modes. These coins allow you roll after a boss is dead to attempt to win another item. However this chance is low and about 8/10 times you will get gold. These tokens are obtained from doing dailies and you can only get 3 a week and hold a max of 10. (There are new tokens in 5.2 and the old ones can be held up to 20 now) You can only get one extra roll per boss per kill with the cost of 1 coin.

New PVP maps were released and a whole new PVP experience with the changes to talents and glyphs and new ones being added at level 90.

Rare elites have been welcomed more into MoP than in Cata and have new achievements/drops for anyone who searches them out.

There are a lot of positives to MoP, but I don’t have that long to go over all of them. So with every release of a game there are the negatives.

First off, Blizzard allows you to be a farmer. For all those thinking Farmville right now, you are not far off. This allows you to achieve a plot of land that you slowly improve upon and expand to a total of 16 plant spots. To achieve these plant spots however you have to complete A LOT of rep grinding, not just with the Tillers guild but with ALL the farmers. Once you achieve an unlocked whole farm, you can then plant 16 seeds once a day that allow you to get more spirits of harmony (crafting mat), Ores, Herbs, and other things you would normally farm (but not leather). I personally found this a negative to the expansion not because of the farm idea, but because of how big of a grind it was just to plant the 16 plots.

Next is the rep grind itself. Blizzard wanted people to be out in the world of Pandaria more and “experience it” and do you ever. If you are like me and want all the mounts/pets/achievements/reps you can get then you’re in for a grind. This is the reputations you have to get maxed out if you want it all: Klaxxi, Golden Lotus, The Anglers, The Lore Walkers, The Order of the Cloud Serpent, Shado-Pan, The Tillers, and The August Celestials. These are the 8 reputations that had to be leveled at the start of MoP. The grind was long and there were 5-15 dailies for each, which took quite a while. Blizzard did notice this though and when the next expansion came out (5.1) they introduces the rep Operation: Shieldwall and allowed tokens to be purchased from every reputation at revered that increase the amount of rep per quest/kills by 100% making it much faster to get to exalted. This still involves a huge grind for new players that want all the reputations, but it took a dent out of the time it takes.

There are other small negatives, but (due to time) the last large one I will touch on is Crafting. Crafting in Cata was a huge gold maker and the patterns and materials were harder to farm. Now because of the Farm you own and how easy these materials are to gather outside your farm, the cost of ALL materials has dropped greatly since Cata. In most cases it is almost not worth it to sell gems for example because in the amount of time it takes to do so you could have killed mobs and achieved the same profit. The only thing that really makes crafting difficult in farming spirits of harmony, and DEing (disenchanting) raid boss dropped gear for Blood Spirits. I hope some changes are made in the future to make crafting a money maker again, but for now it still is but not near as successful as it was in previous expansions.

Well that’s it for me today and in my next post I will start with 5.2 explanations.

Happy Gaming!

-Jon

Categories: Thoughts Tags: , , , ,
  1. Mark
    March 31, 2013 at 10:17 am

    Hey Jon, Great post! At first I was upset with the talent change for the exact reason you mentioned, less tailoring to individuals. However, I did not realize that you can change on the fly, which would be a huge asset! My work schedule makes it impossible to play, which makes me sad because after reading this I really want to give it another try!

  2. Joey Sisco
    March 31, 2013 at 12:01 pm

    Since my PC is still packed up, this will be on my iPhone, but man oh man do I have loads to say about this. 😛 ill touch on my favorte subject. The new talent tree.

    What I try to explain to many people is that the old talent system gave you more choices technically, but not in reality.

    The old system had additional choices, but not that you could make. If you played a Fury Warrior but didnt pick Raging Blow, you weren’t being creative or playing “your way”, you were just being a bad Fury Warrior. A lot of talents you couldn’t skip, as it meant you would be a “baddie”. Now while there is still the clear cut top DPS choices in he new system (and here will be in any system), but it’s not as relevant or breaking now. The choice, on the whole, is now actually yours.

    Also on a side note, it was a great article, but the only thing I really disagreed with was raid difficulty. I cleared almost all the 10 man content from LK. I only ever saw T13 in Cata, and that was thanks to LFR. But maybe that’s just me. 🙂

  3. March 31, 2013 at 11:28 pm

    Thanks for the + marks on the post. I know its a bit much a bit fast, but I am trying to get caught up on my posts so I can start discussing new patches and Blizzard releases as they happen.

    Mark you can change on the go which makes it VERY beneficial when tailoring your toon for each fight, I just don’t think that a lot of people use it as much as they should be… but what else is new.

    Joey I totally agree that the old talent system needed work and was causing everyone to have the same tree layout. I had mine different at times, but normally only a point change here or there. The new system does allow for you to use your toon more the way you want and again for each fight,

    As for raid difficulty, Cata was not near as bad as LK, but then again I am talking from a heroics perspective. The change from normal runs to heroic runs in my opinion was a larger jump in LK then it was in Cata, but then again some fights are more difficult for others depending on their play style. I think they did an AMAZING job to this for MoP but that will be discussed more in my next post on WoW.

  4. Joey Sisco
    April 1, 2013 at 10:05 am

    Ahhh, I see. Yeah, I never got into Heroic Raiding. To be honest, past WLK, I never even stayed in normal raiding. For the same reasons I never played D&D, I have commitment issues when it comes to this. If D&D night (or raid night in this case) was Wednesday night, I simply may not feel like doing that that particular night. I may feel like raiding at 8am that Friday, who knows? Thats why LFR was such a blessing for me. I’m not even there for that phat loot, I don’t care if I top DPS charts, I just like playing and seeing the content, and LFR allows me to see fights and content on a epic scale that I would have otherwise missed.

    Keep em’ coming. 😀

  5. May 9, 2013 at 1:22 am

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    • May 11, 2013 at 1:17 pm

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